Up to 85
This assignment requires students to create a critical or insightful exposition through the techniques of visual representation (particularly those techniques associated with infographic practices).
– Must have completed all L1 Assignments
– Must have completed L2 – Trading Card
– Must have teacher approval
– Must be peer-reviewed
To complete this assignment, students must create an infographic that offers a particularly critical or insightful representation on rhetoric, play, and games. Students must also write a brief (300-600 word) design rationale explaining their choices and intentions.
Students who successfully complete this assignment will receive +1 diamond.
In a digital world, knowing how to compose with images is an extremely important skill set as so much of what we do, encounter, and engage is visual. We are an image culture, awash in image logic, and it is to this prominent characteristic of digital technologies to which this assignment is focused. But making visual expositions or creating pieces of visual rhetoric involve more complexity than merely putting elements on the page. Like all rhetoric practices, there is an art to visual rhetoric. Layout, style, color choice, element arrangement, textual design, and the like all play roles in the successful creation of a visual rhetoric artifact (expository or otherwise). And all these contribute to how an image maker not only conveys meaning, but how he or she helps create a particular mood in which images and meanings are understood.
As such, students will be required to create an infographic that employs an array of visual rhetoric elements (including text, which is a visual element) to exemplify, demonstrate, articulate a critical value in relation rhetoric, play, and games. This might build/represent the game/play principles in the McGonigal or Gee readings or it might pick up with a topic explored in a current-trend paper. The goal is to use infographic practices as a form of visual exposition and representation.
Infographic – Students must create an infographic
- it must use at least one recognizable gaming image element;
- it should be designed for both print and digital venues (300 dpi for print, 72 for digital)
- it must be printed and turned in.
Design Rationale – Students will need to write a 300-600 word design rationale explaining the design choices, information, and representations in their infographics, which include gestures toward the image’s intent and how the student author(s) understand the image to work (i.e., how it conveys the ideas, concepts, practices, etc.).
These image creations will be graded primarily on the conceptual representation demonstrated in the images and the rhetorical sophistication of the visual relationships used to create impact/affect. While production quality does matter—as mishaps on production creations impact their reception—the focus here will be on how well a particular infographic achieves its intent (as articulated in the design rationale) and how effectively the particular design choices lead to a particular kind of rhetorical impact on an audience. While the majority of the grade here will fall to the image creation itself, the accompanying design rationale is critical in providing the context for that creation.
The goal of this assignment is to allow students to play more formally with visual modes of expository representation. This assignment serves as a critical point of contact for conceptual engagement.
Instant Assignment Completion
Cost 3 Diamonds