Game(r) Guide

Points
Up to 150

Abstract
Game® Guide asks students to produce a game guide (a.k.a. how-to) that assists other players through a particular mission, level, encounter, etc.

Requirements
– Complete all L1 assignments
– Complete L2 Expositing Play Strategies or L2 Current Trends Paper
– Must be Peer Reviewed before turning in for a grade

Completion
To complete this assignment, students need to create a multimodal (i.e., image and text) guide for successfully completing a mission, level, challenge, etc., in a game of their choosing.

All project elements should be submitted with an Assignment Cover Sheet, and should include a unique title (meaning, simply repeating the title of the assignment will not work)

Diamond Reward
Students who successfully complete this assignment earn 2 course diamonds.

Assignment Description
A widely common form of writing for games, the gamer guide is a kind of how-to document (or instructional document) designed to guide players through particular challenges in games. These documents used to be published in complete volumes by game companies, but in the digital era have been nearly exclusively outsourced to the gaming community. But given that distribution, the practices associated with game guides have become less formal, while the quality of the guide itself has notably improved. From gaming wiki sites to popular “Let’s Play…” channels on YouTube (and related spaces), game guides are still popular and still an important element of gaming culture.

To this end, students will need to produce a game guide. These should involve visual and textual elements that help players quickly orient to the game and the particular level/challenge, and then strategically (if not systematically) guide them through each stage, turn, step, bump, exploration, chest, secret, battle, etc. The point here will be to clearly, concisely, critically, and creatively guide players through a particular game element.

The length and format of these creations will vary from student to student, both being dependent on the game choice, the challenge/element focus, the particular community, and the like. As such, writers will want to get a feel for similar types of game guides as they one they hope to produce (both in relation to their particular game and to other guides trying to accomplish similar things – boss battle versus mission completions), and use those models as an orientation to their own game guide.

Writers should also identify, early on, the explicit focus of their guide: e.g., complete level exploration, fast level completion, treasure find, hidden gems, etc. Also, and this is extremely critical with these kinds of how-to guides, writers will want to include images (screen captures or even game casts) as a focal element of the guide. As we are playing in the mix of print and digital forms, if these visual elements are gifs or even videos, then these documents will need to be turned in digitally. But the initial target here is to think of these creations as print-friendly.

Evaluation
These works will be evaluated in terms of their overall written quality, the depth and clarity of the guide, and the degree to which students are able to integrate text and image in an effective manner. As such, students will want to be sure to clearly focus the opening, provide detailed and formative instructions, and leave readers with a sense of value from the game guide experience.

Goals
The goal of this assignment is to allow students to practice instructional writing within the context of gaming culture.

Instant Assignment Completion
4 Diamonds

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